Monday, May 28, 2012

Canon PowerShot ELPH 500 HS:

Hands On Review

Last year's Canon SD4000 IS was the first ELPH to approach high-end compact territory, a realm previously reserved for Canon's S and G series models. The SD4000 combined a bright lens, reliable image processor, and a new sensor that was designed for quick performance and extra sensitivity to light. It worked out well, and the SD4000 nabbed some strong reviews and favorable comparisons to the Canon S90 advanced compact. It set the stage for a wave of lower-cost Canons with the same processor/sensor combination -- now branded as the High Sensitivity (HS) system -- and changed the point-and-shoot landscape for the better.

As it tends to go in the camera world, Canon has already replaced the SD4000 with the ELPH 500 HS. The familiar lens/processor/sensor combo remains, but the interface has been overhauled, now sporting an enormous touchscreen and very few physical buttons. Can this trendy new design can make a great thing even better? Read on to find out.

Body & Design
The ELPH 500 is a small camera, but a bit too bulky to be considered an ultra-compact model. Its body is roughly the same size as this year’s S95, though the design is most similar to last year’s SD4000, with rounded corners, soft lines and a vaguely bulbous profile. It falls somewhere between the homely SD4500 and sharp-dressed ELPH 300, but of course, true beauty is in the eye of the photographer.

A 3.2-inch, wide-format, touchscreen LCD gobbles up most of the rear panel. Most of the controls flow through that monolithic monitor, so there are just a few physical buttons. A lonely playback key sits to the right of the screen on the rear. Up top, from left to right, there’s a slider to switch between Auto mode and, well, "not Auto" modes; a power switch; and the shutter release, encircled by a zoom tilter.

There isn't much of a button layout to speak of, so ergonomics are a secondary concern here (though I’ll get to the touchscreen’s implications in the User Experience section below). There is just one notable design issue: Like the other Canons we’ve tested this year, the shutter release is flush with the body. It looks cool, but it’s difficult to find by touch; a shaped or textured shutter release would improve usability.

A bright-and-wide 24-108mm (4.4x zoom) f/2.0-5.6 lens -- arguably the ELPH 500’s centerpiece, and one of the nicest lenses on any compact camera at this price -- sits up front, joined by the flash and LED focus-assist lamp. A big plastic panel covers the mini-USB, A/V out, and mini-HDMI ports on the right side of the camera. On the bottom, there’s a sliding door for the battery and SD/SDHC/SDXC card compartment, as well as a metal tripod threading.

 Performance & User Experience
Whether they’re ELPHs or EOS dSLRs, Canon cameras are almost always a pleasure to use. Grandma and grandpa can figure out how to use them, and more importantly, actually like it.

Canon tries to port that user experience to a predominantly touch-based interface on the ELPH 500. The results are lukewarm. Touchscreens work wonders for smartphones and tablet computers, but not cameras. The best implementations keep the tried-and-true tactile controls, and use touchscreens to complement the user experience with functions like tap-to-focus. One can shoot an entire session with a camera like the Panasonic ZS10 and never use its touchscreen, but the touchscreen does open up some extra possibilities when they're appropriate.

With the ELPH 500, on the other hand, it’s almost impossible to work around the touchscreen. Basic functions like the shutter release and zoom are still tied to physical controls, but aside from a dedicated playback toggle, all the navigation and setting adjustments are touch-based. If it was as responsive as the iPhone, it might’ve worked, but it lags, and it’s a major drag on the user experience. Missed shots abound. Clumsy navigation awaits. The “buttons” are often too small. Scrolling is particularly frustrating. The battery life suffers as well, managing a middling 180 shots per charge. Aside from tap-to-focus, there is not a single function that a button-based interface could not have done better.

When the touchscreen can stay out of the way, the ELPH 500 is a nimble performer. From power-on, it’s ready to shoot in under a second. Autofocus is quite fast and accurate in good lighting, though there’s a noticeable drop-off when light starts to fade. Even so, shot-to-shot times are less two seconds under dimmer artificial lights. At its best, it can churn out a respectable 3.4 frames per second in continuous drive mode, matching the speed of entry-level dSLRs and significantly out-performing most run-of-the-mill point-and-shoots. It can maintain that pace indefinitely, so there’s no need to worry about filling up the buffer and missing any shots while the camera writes to the card. Slow(er) and steady wins the race, sometimes.

Straight-up Auto mode is easy to use and grabs a good exposure most of the time. A small handful of specific scene pre-sets are available under the “not Auto” tab, including Portraits, Foliage, and Kids & Pets, but Auto mode usually detects when it should use those presets anyway, so some users may never need to manually select them. Canon’s typical fun effects and filters are present, too, including Color Swap, Color Accent, Black & White, Sepia, so on and so forth.

Then there are the more "serious" modes. Like most of Canon’s recent compacts, the ELPH 500 has an in-camera high-dynamic range (HDR) mode, known here as Handheld NightScene. It snaps three or more rapid-fire shots at slightly different exposures, and combines them into one evenly exposed, almost surreal-looking image. Bright areas are controlled, dark areas are visible, and colors really pop. There’s also a dedicated Low Light mode, which boosts the ISO sensitivity and drops the resolution down to three megapixels. It’s only really useful in super-dark situations if you just want some semblance of a photo to (kind of) capture a moment.

And of course, the enthusiast's bread and butter: Program, Aperture Priority, and Shutter Priority (no full Manual exposure control, though). They offer the hands-on exposure control that experienced users want and that casual users can use to explore and experiment. But the touchscreen cripples them. “Scrolling” through apertures and shutter speeds is slow, inaccurate, and horribly painful. It’s there if you need it, but be ready to wait.

So the user experience is a big mixed bag with the ELPH 500. It does offer the best of what the Powershot line has to offer: A dead-on auto mode, useful (or at least fun) scene modes, some hands-on control, and nimble performance. It’s just all trapped in an irritating touchscreen interface.

Image & Video Quality
Canon’s ballyhooed High Sensitivity system is at the heart of the ELPH 500 HS (hence the “HS” tag at the end there). It’s a combination of the vaunted Digic 4 image processor -- found in any Canon camera worth its salt, from the pro-level 5D Mk. II down through this year’s A Series shooters -- and a 1/2.3-inch backside-illuminated CMOS sensor, which keeps shots looking clear at high ISO settings. It also has a wide-open f/2.0 maximum aperture, which lets in about as much light as any point-and-shoot out there.

In layman’s terms, that means that the ELPH 500 HS can take great pictures in pretty much any setting. Low-light image quality is a big selling point in particular. My photos from some nights out at a bar and a local rock concert are clearer and more evenly lit than I’d usually get from a compact camera. Details are a bit soft by the highest standards of low-light photography, but it’s easier on the eyes than the rough, splotchy noise and sloppy noise reduction that so many cameras pepper their pictures with at high ISO settings. I also took fewer blurry shots than usual; since the aperture is so wide, the shutter speed remains pretty quick even in the dark, reducing the chance that hand-shake will ruin the photo.

Bear in mind that the laws of physics still apply to the ELPH 500. The lens and sensor scoop a lot of light compared to plenty of point-and-shoots, but it’s still a small camera with a tiny sensor; it can’t keep up with a big-sensor mirrorless compact or dSLR. Even so, it’s a great low-light shooter by point-and-shoot standards. Shots up to ISO 1600 are still detailed and color-saturated -- totally usable for medium-sized prints, in other words. Up at ISO 3200, things get a bit fuzzier, but they’ll work for viewing on a screen.

It's a great shooter in bright situations and low ISO settings, too. My initial reaction was that details are a bit soft at the low end of the ISO range, but after comparing it to some of last year’s CCD-based Powershots, the difference is barely visible. (I generally find that CCD sensors produce sharper results than CMOS sensor at the lower-end of the ISO range, but quality degrades faster at higher ISO settings.) It's adept at capturing nuances in lighting, both in the dark and the daylight, and the wide-open lens can sometimes achieve the eye-pleasing shallow depth-of-field look (sharp subject, soft background).

Viewed at full resolution, the ELPH 500’s shots do have a bit of a dabbed-on texture, smooth rather than sharp, but I’d call it an aesthetic quality rather than a problem. Most compact-cam shooters rarely view their shots at full resolution anyhow. I'd bet my lunch money that if we lined up medium-resolution shots from the ELPH 500 and critically acclaimed Canon S95 side-by-side, most people would not be able to determine which camera took which photos, and some folks would even prefer the shots from the cheaper ELPH.

The ELPH 500 does run into a few issues, though, most of which S95 manages to avoid. At the widest, brightest lens settings, shots show some noticeable barrel distortion, though this is somewhat expected coming from a lens like this. There's also a slight tendency to blow out highlights (very bright areas of a shot), also likely due to the light-greedy lens. Some occasional green and purple fringing popped up in high-contrast areas, but again, this is expected to a degree, and far, far from the worst case I've seen. As usual with Canon compacts, automatic white balance tends to cast a yellow tint on pictures taken under artificial lights, so either find a better preset, or take twenty seconds to customize the white balance.

The most puzzling quirk, to me at least, was the random tendency to slightly underexpose shots taken in comfortable outdoor conditions. It happened to a couple shots in each of my test batches. It may have just been my particular camera, as I haven't heard of anyone else running into this problem. Weird. Anyhow, none of these issues should be deal-breakers, as they almost never ruin shots (nothing that 30 seconds of post-processing can't take care of), and the great overall image quality outweighs these minor inconveniences.

Video mode, as we've come to expect from Canon, is very good. The ELPH 500 shoots 1080p video at 24 frames per second for that classy cinematic look. Optical zoom is available while recording without much of an audible motor zoom. Low-light video quality holds up nearly as well as the still image quality. It's a perfectly suitable substitute for a standalone pocket camcorder -- it has a better zoom range, for sure -- and can capture some better-than-average clips for YouTube, though it's still just a compact camera video mode.

Conclusion
Canon's goal was clearly to make an ELPH that was high-end in every sense, but they got too ambitious. With the SD4000, they nailed down the formula for great performance and picture quality, and it didn't take a rocket scientist to figure out that they should use that formula in another camera. They didn't need rocket scientists to design a touch interface either, but they should've at least found somebody who's used an iPhone for five minutes. The interface isn't frustrating just because it's a touchscreen. It's frustrating because it's just a bad touchscreen.

Ultimately, the ELPH 500 is still a solid camera. We recommend it, since it's almost impossible to find this kind of picture quality for $300. We're giving a low A minus rating, but it could've been a solid A or even a rare A plus if Canon had played it safe and paired the HS system with a tried-and-true button-based interface (for the same price, of course). There will be plenty of users who learn to live with the ELPH 500's control scheme. Those folks will probably have small fingers and shoot almost exclusively in Auto mode.

But any prospective buyers would do well to look at cameras like the Canon S95, a true advanced compact with an oversized sensor and a robust control scheme, or perhaps the Nikon P300, a high-end point-and-shoot with similar specs as the ELPH 500 but a traditional interface and higher price tag.

Saturday, May 12, 2012

Sony Xperia™ S

 Sony Xperia™ S

Experience thrills. In HD.

First day of the summer. Last day at the beach. Memories may fade, but the Xperia S HD mobile keeps them bright. Share the moment via a video chat in HD.

Or record it all in full HD video. View in razor-sharp clarity on the stunning 4.3” Reality Display with Mobile BRAVIA® Engine. Want more? Simply plug your Xperia S into your TV’s HDMI port and enjoy your HD content on a bigger screen.

 Experience now. With lightning-fast capture.

A single key press takes you from sleep to snap in just over a second. With the 12 megapixel camera of Xperia S, you’ll never miss another shot again. And you can keep on shooting. No delays, no missing the subject. Low light? No worries. The Exmor R™ for mobile camera sensor lightens up any gloomy day. Then share your pictures on a big screen. A single swipe of the display, and you can enjoy them on your tablet, TV or laptop via DLNA.

 
Specifications




Friday, May 4, 2012

Samsung Infuse™ 4G Smartphone

 The Nation’s Thinnest 4G Smartphone

The Infuse 4G is Samsung's thinnest smartphone at just 8.99 mm at its thinnest, so it's easy to slip into a purse or pocket. You'll have access to over 150,000 Android apps, allowing you total freedom to create your own customized collection of apps to fit your individual lifestyle

Large 4.5” SUPER AMOLED™ Plus Touch Screen Technology
To a smartphone, the screen is critical. The Infuse™4G gives you the largest touch screen on any Samsung phone. Samsung screens have a reputation for brilliant color, and the Infuse 4G’s 4.5" Super AMOLED™ Plus screen exhibits our latest innovations. The screen gives you a full spectrum of rich, vivid color with high color contrast, for an incredible cinematic experience. The screen’s amazing luminance allows you to easily read the display even in daylight. With its brilliant color and thin design, the Infuse 4G is fantastic for social messaging, outstanding browsing and entertainment on-the-go.



Full Suite of Entertainment ON-THE-GO Including Media Hub

With the Infuse 4G, you're only seconds away from being able to watch hit movies and TV shows from Samsung Media Hub. It's your best entertainment experience on-the-go in a handheld device. And there is a 2GB microSD card that comes pre-loaded with this summer’s hottest movie trailers. With the brilliant color and sound, videos and TV shows come to life. Once you choose a movie or show to watch, the content can be shared with up to four other devices.



8.0 MP Rear-Facing Camera with LED FLASH & 1.3 MP Front-Facing Camera
The Infuse 4G has an incredible 8.0 Megapixel rear-facing camera with LED flash and auto-focus. It shoots 720p HD video with incredible detail!* Now you can send stunning photos and videos to friends, and have high quality images to share with your social network. There is also a 1.3 Megapixel front-facing camera for video chats.



1.2 GHz High Speed Processor & Enabled for 4G

Blazing speed is ultra important for the Infuse 4G. Its 1.2 GHz High Speed Processor runs apps and websites with almost no waiting time. Imagine combining that much processing speed with AT&T's fastest mobile broadband network. We're talking wow! And, when combined with enhanced backhaul, you'll have super fast 4G data connection speeds with HSPA+ (Download speed up to 16+ Mbps in selective locations). All this plus the benefit of the extremely popular Android 2.2, Froyo operating system.

Angry Birds exclusive version available only on the Infuse 4G

 With the Infuse 4G, Samsung and AT&T are raising the stakes on pre-loaded content that is not available on any other device. In collaboration with Rovio, the Infuse 4G will feature a special edition of Angry Birds pre-loaded on the smartphone.




Thursday, May 3, 2012

Samsung Galaxy S III: Your launch guide


What to expect from the Samsung Galaxy S III launch

Samsung is expected to unveil its hotly-anticipated Galaxy S III Android smartphone at a media event in London tomorrow. Due to kick off at 4am Sydney time on Friday 4 May, the event is tipped to lift the lid on one of the most anticipated smartphones of the year.
 Samsung counting down to Galaxy S III launch? 
 Samsung takes another swipe at Apple in video promo for Galaxy S III 
 Samsung Galaxy S III rumour roundup

4G rumours

Despite the media going into overdrive with rumours and leaks over the past few weeks, very little is known about the Galaxy S III. Samsung has confirmed it will run the company's new quad-core 1.4GHZ Exynos 4 Quad processor, but that's just about the only confirmed detail so far.
Interestingly, many reports suggest that a 4G LTE variant of the Galaxy S III will utilise a dual-core Qualcomm Snapdragon processor rather than the Exynos 4 Quad. This wouldn't be the first time a smartphone manufacturer has gone along these lines as HTC's One XL does the same. The 4G capable smartphone uses a dual-core processor rather than the quad-core processor utilised in the 3G-capable One X. The One XL is set to launch on Telstra's 4G network in the coming weeks.


A 4.8in HD screen?

Most other speculation has centered around the Galaxy S III's display. The phone is expected to come with a 4.8in Super AMOLED screen with a resolution of at least 1280x720. It is likely to come with either an 8 or 12-megapixel camera and will run the latest Android 4.0 Ice Cream Sandwich software with the newest version of Samsung's TouchWIZ UI overlay on top.

Storage is another widely speculated specification. Recent smartphone trends have seen a move away from removable storage in favour of internal memory. However, most rumours suggest that Samsung will have a microSD card slot and at least 16GB of internal memory. This morning, US mobile phone Web site GSM Arenasuggested the Galaxy S III would come in blue and white colours (the same colours as Samsung's media invitation to the London event), citing an inventory screenshot from UK retailer Carphone Warehouse as evidence.

How to watch the Galaxy event

If you can't contain your excitement about the Galaxy S III, you'll probably want to watch a live broadcast of the event. If you don't value your sleep, Samsung will stream the next Galaxy event live from 4am Sydney time.
If you're in front of your compter, the event will be streamed live on Samsung's dedicated Galaxy Web site and on Samsung's Facebook page. If you're desperate and can't get to your PC but have an Android phone, you can download the Samsung unpacked app from the Google Play Store and watch the event live on your phone.


Samsung Galaxy S II Android phone


Samsung Galaxy S II review: The Samsung Galaxy S II has a superb display and excellent all-round performance


Let's start this review by getting one thing out of the way first: the Samsung Galaxy S II is the best Android phone on the market, by far. It may also be the best smartphone on the market, period; even if we think this ultimately comes down to personal preference. The Galaxy S II combines one of the biggest and best screens on the market, with blazing performance, functional, stable software and decent battery life.

Samsung Galaxy S II: Design and display

The Samsung Galaxy S II is constructed largely from plastic, but we don't think this detracts from its overall appeal. In fact, we think it actually enhances it purely for the fact that the Galaxy S II is just 8.49mm thick. This makes it thinner than the iPhone 4 and likely the thinnest smartphone in the world.
The plastic construction means the Galaxy S II weighs a very light 116g, but its sheer size makes it comfortable to hold, and easy to slip into your pocket. The design does not feel flimsy or poorly constructed, and we like the attractive carbon-like finish on the rear battery cover. Although this part of the phone is thin, difficult to remove and does initially feel a little flimsy, it doesn't rattle or creak once clicked into place. The Samsung Galaxy S II's design may not evoke the same plaudits as competitors like the HTC Desire HD — which is constructed from a single block of aluminium — but Samsung seems to have struck a near-perfect balance with size, weight and aesthetic appeal.

The Samsung Galaxy S II has a physical (tactile) home key, along with touch-sensitive back and menu buttons. The power/lock screen button is perfectly positioned on the right, making it easy to access single-handedly, while the same applies to the left-mounted volume controls. The only missing features are a notification LED, and a physical camera shutter key — it's hard to keep the Galaxy S II still when taking a photo with the on-screen shutter button.


The killer feature of the Samsung Galaxy S II is its 4.3in Super AMOLED Plus display. It's one of the best screens we've seen on a smartphone to date, producing vivid colours, superb viewing angles and rich brightness. Sunlight legibility is also superb; on full brightness, the Galaxy S II's screen can easily be seen in strong direct sunlight. These attributes combined with the large 4.3in size mean the Galaxy S II is the perfect smartphone for video playback. The iPhone 4's 3.5in screen looks almost tiny in comparison, and the extra screen real estate really makes a difference in day-to-day use — particularly given Android's widget-focused home screens.

Two minor sour points concerning the display are the fact that some images do appear to look a little oversaturated, and that text is sometimes hard to read, especially when zoomed out. The latter is particularly evident in the Web browser; small fonts seem to look worse than other Android phones with the same resolution. The Samsung Galaxy S II's WVGA resolution of 800x480 can't quite match the iPhone 4's "retina" resolution (960x640), or the qHD resolution (540x960) of the Motorola Atrix, but the resolution itself doesn't seem to be the cause — we feel this might be a rendering issue.

Samsung Galaxy S II: Software

The Samsung Galaxy S II runs the latest version of Google's Android operating system, 2.3 "Gingerbread", and also features Samsung's TouchWIZ 4.0 UI overlay. Although it is not as comprehensive as HTC's Sense UI seen on phones like the HTC Desire and Desire HD, TouchWIZ UI is both attractive and functional. The default Samsung weather, clock, and power widgets quickly found a permanent home on our screen, and you can easily customise the main app menu by creating folders. Annoyingly, you can't automatically sort the icons in the main menu, though you can move them around manually.

Samsung has included a number of other nifty functions in its TouchWIZ software. Swiping left on a contact in your phonebook will immediately call that person, and swiping right will message them. You can also turn the Galaxy S II over on a desk or table to silence an incoming call. Other "motion based" features include the ability to tap and hold the screen at two points and tilt back and forth to zoom in and out of the browser or gallery, and move a selected home screen icon to another screen by holding it and moving the phone left of right. These features will wow onlookers, but aren't practical for day-to-day use.

The Galaxy S II also comes with four Samsung software hubs: the social hub, readers hub, game hub and music hub. Of these four, we found the readers hub (which integrates electronic newspapers, books and magazines) the most useful — even if is just quick access to Kobo and Zinio apps which are freely available to download from the Android Market. As for the other Samsung hubs, we prefer using separate apps to social hub (which groups social networking, e-mail and IM accounts), the music hub is a music service not available in Australia, and the games hub simply searches for and lists compatible games in the Android Market.

There are a few niggling aspects about Samsung's TouchWIZ UI that we don't like, but none are a deal breaker. The default lock screen is slow to slide and feels sluggish on such a top-end phone, the TouchWIZ home screens don't scroll as fast as we'd like (even if the overall experience is smooth), and the phone is sometimes slow to wake when unlocked. Finally, we like Samsung's default keyboard in general, but it has annoyingly replaced the comma key with a voice input button. The Galaxy S II comes with a Vlingo Voice Talk app that can be activated by double tapping the home button. Like most voice activated software, the process is slow and the results are often hit and miss, though it does work reasonably well when combined with Google Maps Navigation in the car — provided you are speaking close enough to the microphone.

Why your smartphone is still waiting for Android's Ice Cream Sandwich update


A new version of Google's Android software has been released, but why will it take so long to come to your phone?
A new version of Google's Android software has been released, but when will your Android phone get it, and why does it take so long? We explain the process.


 Samsung Galaxy Nexus review 
 Top rated Android phones: January 2012


In October last year, Google unveiled its latest Android software, dubbed 4.0 and better known by it's codename "Ice Cream Sandwich". In case you didn't know, Google likes to call each major revision of Android after a delicious desert. Previous versions have been called Honeycomb, Gingerbread, Froyo (short for Frozen Yogurt), Eclair, Cupcake and Donut.

The latest software version, Ice Cream Sandwich, is widely regarded as Google's best yet. It adds a number of new features (yes, like every software update does) but it completely transforms the look and feel of the user interface, which in my opinion is the best aspect of the update. We've used Ice Cream Sandwich extensively on two devices — the Samsung Galaxy Nexus smartphone, where is the software is included out of the box, and the ASUS Eee Pad Transformer Prime tablet, where it is available as an over-the-air update. On both devices, the software represents a significant leap forward over previous versions.

The problem with Android updates, however, is that it means an agonising wait for both device manufacturers and carriers to push out the update to smartphones that are already on the market. Take a HTC phone sold by Telstra, for example. HTC manufacturers the phone, but the software is provided by Google and the phone runs on the Telstra network. Any software update needs to be tested by HTC first to ensure compatibility with its hardware. HTC will then release the update to the carriers (Telstra, Optus, Vodafone) where each will check and test the software to ensure all works well. Only then can the update be released to consumers. If you own a Samsung Galaxy S II on Optus, for example, you might receive the latest software update earlier or later than somebody with the same phone on the Vodafone network.

The whole update process is fragmented. It is long and tiring due to the multiple parties that need to come to the table. There are clearly too many steps involved for an Android update to go through before it can be officially released. Some older Android phones may not even receive the update: manufacturers update each model on a case by case basis and whether or not a phone will receive the latest update depends on its technical capabilities and its stage in the product life cycle.

Apple has none of these issues with the iPhone because a) it produces both the hardware and the software for the iPhone, and b) because all software versions are the same regardless of carrier. On Android phones, carriers often slightly alter the software to include specific apps or settings. As an example, a Telstra Android phone will usually come pre-loaded with apps to access the telco's services like Mobile Foxtel. Apple doesn't allow this software tweaking on the iPhone so it can push out updates simultaneously, regardless of carrier.

In the coming days, we'll let you know which Android phones have been promised the Ice Cream Sandwich update from all the big manufacturers. We'll also try to provide a rough time frame as to when your phone can expect to receive the update.